Noodle Exploration 1

Noodle Exploration 1

Aim

  • Use of soft touches on the noodle in order to keep it in personal space.
  • Able to understand and demonstrate positions & movements using correct vocabulary

Equipment Required

1 noodle per student, 1 spot marker per student

Play Area Set-Up

  1. Create boundaries for a large activity area with large cones.
  2. Scatter spot markers throughout the area to create a home base for each student.
  3. Each student to get a noodle

Activity Description

Revise the concept of personal space and Reemphasize on working in personal space

Activity 1: Thread the Needle

While standing with legs widespread and have the students move the noodle (using both hands) into the space between the legs

  • from front to back around one leg only
  • repeat the same with other legs
  • have them take turns around both legs making a figure of 8
  • have then turned is around their neck & head

Activity 2: Car & Driver

Make it a partner game where one partner holds the noodle under each arm. Have the other student behind them holding the ends of the noodle. The person at the back is the driver; the person in front is the car. Practice safe moving without bumping into other cars played by fellow students. Have students switch jobs.

** Remind students NOT to excessively bend the noodles.

Challenges: You can spice it up and add challenges with noises or traffic commands.

Activity 3: Noodle Alphabet

Partners work together to spell simple words using their noodles and their bodies. Each pair will start on one end of the playing area. On the other side of the space, the teacher will place flashcards with vocabulary words. When the activity begins, one partner as time will jog and pick up a flashcard and bring it back. Once back together, the partners will work together to spell the vocabulary word one letter at a time. When the task is complete, the second partner will return the flashcard and pick up a new one. How many words can each team spell in a time designated by the teacher?

Noodle Batball

Noodle Batball

Aim

  • Work on developing hand/eye coordination and Striking Skills
  • Get the batting & Throwing basics correct for Grip, Stance, Movement while making the shot.

Equipment Required

Cones, 1 Noodle & Balloon per student

Play Area Set-Up

  1. Create boundaries for a large activity area with large cones.
  2. Each student will need a bat (noodle) and a ball (balloon).
  3. Place spot markers or cones on the floor as goals.

Activity Description –

  1. Each student will need to find an open space for the activity. While in their open space, they will toss the ball (balloon) up in the air and attempt to hit it with their bat as it falls to the ground.
  2. Students may hit their balls in any direction. Once the ball is away from the hitter, the student will place their bat on the floor and carefully go and collect the ball then return home before swinging again.

Fun Activity: Beat the Bucket

A fast-paced game where strategy, agility, maneuvering skills, and strength are put to test. Teams are divided into batting and fielding teams where the batting team hit 3 balls continuously and runs between two cones to score while fielding team collects all ball and return to the bucket (a hoop) as quickly as possible and prevent the batting team to score as low as possible

In the game, each batting team member strikes 3 balloons by tossing one by one using the bat (noodle), and individual runs are noted. The final team score is calculated which becomes a chasing score for the bowling team.

If there are more than 2 groups, use 2 different play areas to ensure students do not have to wait for long.

 

Noodle Tag

Noodle Tag

Aim

  • Understand the concept of Aerobic Capacity, Speed, Agility
  • Use Skills of Dodging, Fleeing and Teamwork

Equipment Required

1 noodle per student

 Play Area Set-Up

  1. Create boundaries for a large activity area with large cones.

Activity Description –

Warm-up Activity: TRIANGLE TAG

This activity is a twist on a classic teamwork activity. The group is made up of four players. One person attempts to tag another while the other two players work with the taggee to protect him/her. The student who is the “tagger” will have a noodle in their hand and must tag the person who they designate to be “it”. The “tagger” may only tag outside the triangle and must tag “it” on the legs.

Activity 1: HORNET TAG

For this tag game, the instructor will choose 4 – 6 participants to be a “hornet”. Each “hornet” will have a stinger (a noodle piece). The “hornets” will attempt to tag others using their stinger. Once the “hornet” tags another person, they will drop their stinger (this allows other players to become a tagger). The person tagged must leave the playing area and perform a fitness activity designated by the instructor. When the task is complete, they may re-enter the game. Once the stinger is dropped, any player not tagged may pick it up and then becomes the new “hornet”.

Activity 2: Ankle Biter

This is the marquee tag game with a noodle piece. This one gets everyone up and moving and is a ton of fun. Just remember it is you against the world, you have no friends..everyone is out to get you. Each student will get a noodle and find an open space inside the playing area. When the game begins, the students will try to touch another student below the waist it their noodle. If a student is struck below the waist, they must leave the playing area and complete a fitness task (i.e. – 10 push-ups, 10 curl-ups, 10 jumping jacks, or any other fitness activity). When the task is complete, they may re-enter the game and continue playing. If two students hit one another at the same time, they are both out.

 

Defending

Warmup – Intercept the Ball

Intercept the Ball:

Create a 10W x15L grid. Place one player on each end line and one player in the middle of the grid in a one-yard zone.

  • The two players on the end lines will try to connect as many passes as they can.
  • They will score a point for every pass completed.
  • The Interceptor must try to either intercept the pass or deflect the pass out of bounds. 3 Interceptions and the players rotate or 5 deflections and the players rotate.
  • All players get to defend in the middle.
  • Players on the end line need to pass the ball either in two touches or three touches.

 Coach Intervention

  • The defender should read visual cues
  • Body Shape
  • Where the passer looking
  • When is he/she striking the ball
  • Getting in-line with the ball
  • Quick lateral movement
  • Do NOT allow straight passes down the line!

Conditional game 5v3+GK

  • Coach sets up a 40Lx30W field with a big goal at 1 end and 2 counter goals at the other.
  • The team of 3 + GK defends the big goal and tries to score on the 2 counter goals.
  • The team of 5 attacks the big goal. The team of 3 + GK tries to avoid getting split and/or giving up a goal.
  • The coach will focus on the 2 defenders closest to the ball, how they work together and the roll of the 3rd defender

 Coach Intervention

  • Pressing defender: getting in-line with the ball
  • Working together as a unit
  • Quick lateral movement
  • Telling each other: Leadership
  • How to deny penetration

 

Shooting

Warmup – Dynamic Warm-Up

Arrange players in 4 lines with a ball between them about 20-30 yards apart from each other. Place two cones representing a goal between each group about 6 yards apart. Players shoot the ball and follow their shot to the opposite side.

Coach Intervention

  • Body position and balance
  • Eye on the ball at the moment of contact
  • Strike ball with ankle locked and hard bone on top of the foot
  • non-kicking foot directed at the target
  • The surface of the Ball
  • The surface of the Foot to strike the ball

Conditional game 4v4 (GK+3v3+GK)

  • Create grids of 20×20 yard
  • Teams try to score in the opponent’s goal.
  • Teams play for 5 minutes, and try to score as many goals as they can in that time.
  • After 5 minutes, the winner gets 10 points added to their score.
  • Play a total of 3 games. The team with the most points will be the winner.

Coach Intervention

  • Proper technique and body control
  • Placement vs. power
  • Quality preparation touch
  • Proper selection of contact surface
  • Follow the shot
  • Rebounds
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