Piggy in the Middle

Piggy in the Middle

Movement skills/concepts

Passing and catching a ball, defending, intercepting a ball and/or pass.

Set-up

  • Large balls.
  • Groups of three, with one ball per group, in a defined grass or hard area.

Activity

Three players stand in a row. The end players face each other and the middle player faces the end player that holds the basket ball sized ball . The player with the ball throws the ball over the middle player’s head while the middle player attempts to catch the ball. If the middle player catches the ball they take the end that the ball was thrown from and becomes the thrower. The cones are set out as perimeters outside of which the middle player cannot step while ‘piggy in the middle’.

  • Moving into space to take a pass
  • Quick, straight passes
  • A variety of passes

Variations

Vary rules: The two passers must stay behind lines that are about 3 meters apart and can only make a set number of passes before changing the interceptor.

Vary equipment and skills: Use different passes with balls, (e.g. soccer ball and kick).

 

You’ve Got Mail

You’ve Got Mail

Movement skills/concepts

Running, leaping, jumping, throwing, and evading a throw.

Set-up

  • Small, soft foam balls (computer viruses), an envelope containing ‘email’ message, and bucket (computer screen) at the far end of a defined grass or hard surface area.
  • Two teams of four or more: the email team with the envelope, and the computer virus team, with a ball each.
  • The computer virus team begins the game lined up on either side of the area.

 

Activity

The object of the game is for the email team to get the email message (in the envelope) to the computer screen (bucket). One member of the email team starts to run through the area to deliver the message, while the computer virus team aims to hit the runner below the waist with the balls. If the runner is hit, they must stand frozen on the spot. The next runner then tries to get the email through.

  • quick moves
  • dodging and faking

Variations

Change scenario: Use a Pirates of the Caribbean scenario – pirates try to steal the treasure while the guardians of the treasure try to stop them; or Shrek – Shrek must save Princess Fiona from the fiery dragons.

 

 

Scoring a Tonne

Scoring a Tonne

Movement skills/concepts

Striking off a tee and fielding a ball.

Set-up

  • Balls, bats, and tees.
  • Groups of five–six, with a tee and three balls per group: a batter stands at the tee, and the other players spread out as fielders in a large grass area.

Activity

The batter keeps hitting the balls in quick succession, while fielders gain points (e.g. catch on the full = 50; catch on the first bounce = 20; fielding a ball = 10). When a fielder scores 50 or 100, that fielder becomes the batter.

  • hands together on the bat
  • feet apart, relaxed stance
  • backswing
  • following through

Variations

Vary rules: Replace the tee with a toss-up and hit, or a soft pitch.

 

Soccer Volley

Soccer Volley

Movement skills/concepts

Kicking, ball control, moving in space, and relationships (with others).

Set-up

  • Hacky sacks, light balls (woven bamboo or plastic) approximately 15 cm in diameter.
  • In pairs or small groups, children are spread out in a defined area, each with a hacky sack or a light ball.

Activity

For warm-up children practice their striking skills using their feet, knees, and head, (e.g. foot volleys and heading). With a partner or in a small group, play a game of soccer volley. The aim of the game is to keep the ball in the air using feet, head or knees only.

  • a flat striking surface – ‘flat as a pancake’
  • quick feet – to move into position to volley the ball
  • communication with team members

Variations

Vary Set-up: Play in the self-space of the group or individual, or travel in general space.

 

 

Poison Circle

Poison Circle

Movement skills/concepts

Skipping for speed and change of direction, skipping to a rhythm, and space awareness (body parts).

Set-up

  • Rhythm instrument.
  • Children are spread out within a marked circle in a hard or grass area.

Activity

Children skip within the boundaries of the circle and pretend everyone else in the circle is poison. If touched by another person, a child becomes poison and must skip with one hand behind their back. If touched a second time, the child puts the other hand behind their back. Begin by skipping slowly, then get progressively faster.

  • coordinated skipping
  • arms swinging freely
  • rhythm

Variations

Modify area: Increase/decrease the circle size to make it easier or more difficult.

Add music: Skip to music.

 

close btn