by Neetu | May 28, 2020 | Fitness Activity
Movement skills/concepts
Dodging, chasing, evading, and space awareness.
Set-up
- Flags/bands/scarves.
- Groups of six: players each have a flag/band/scarf attached to their waist and are spread out in a defined grass or hard surface area.
Activity
The task is for children to take as many flags/bands/scarves as they can from other players while protecting their own. When a flag/band/scarf is snatched, it is attached to the body. A point is received for every flag taken before time is called.
Variations
Vary object: Use clothes pegs and attach them to clothing.
Vary number and area: Increase the number of children playing and increase the size of the area.
by Neetu | May 28, 2020 | Fitness Activity
Movement skills/concepts
Chasing and fleeing, and quick change of direction.
Set-up
- Children in pairs, with two bases/discs and one bowling pin per pair.
- Set-up the pin between the two bases, approximately 3 meters from each one. One of the pair stands on each base.
Activity
Each player tries to snatch the bowling pin and return to the base without getting tagged. The player who snatches the pin first is the ‘snatcher’ and the other becomes the ‘tagger’. If the snatcher is tagged before reaching their base then the pin is returned to the center. Start on the signal.
Variations
Vary the distance: Increase or decrease the distance between the pin and the bases.
by Neetu | May 28, 2020 | Fitness Activity
Movement skills/concepts
Dodging and faking to avoid a chaser, space awareness, changing direction, and speed.
Set-up
- Bands/bibs.
- Defined grass or hard area, approximately 10 meters square. Groups of six: two chasers with a band/bib each, and four runners.
Activity
Chasers have 1 minute to catch all the runners. If tagged, a runner has to freeze and count to 10 out loud before starting to run again. The object is for the chasers to have all the runners frozen at the same time.
Can you see …?
- runners: plant and go
- chasers: watching hips
Variations
Vary locomotor skill: For example, play by walking, leaping, or crawling.
Fitness tag: When tagged, instead of freezing, runners do a chosen exercise, (e.g. five push-ups or sit-ups).
by Neetu | May 28, 2020 | Fitness Activity
Movement skills/concepts
Dodging to avoid stationary taggers, changing direction, and speed.
Set-up
- Bases (e.g. softball bases or circular discs).
- Defined grass or hard area with a starting line and bases/discs scattered an arm’s length apart on the ground.
- Two teams of approximately five–ten each: the taggers must keep both feet on the base.
Activity
The objective is for the dodgers to cross the area without being touched by any of the taggers. The taggers must keep both feet on the base. Reverse roles.
Can you see …?
- knees bent, staying low
- plant and go
- looking ahead
- faking
- quick moves
Variations
Vary locomotor skill: Walk, skip, gallop, or leap.
Hospital tag: When a dodger is touched, they pretend they are stung and lose the ability to use that body part. For example, if touched on the leg, the dodger tries to cross the area by hopping.
Tagger challenge: Instead of tagging anywhere on the body, the taggers have to tag the left knee of the dodgers with their right hand.
by Neetu | May 28, 2020 | Fitness Activity
Movement skills/concepts
Chasing, dodging, change of direction and speed, moving in general space, and relationships (with others).
Set-up
- Bases e.g. softball bases or color discs.
- Large, defined grass or hard area with a number of bases/discs scattered on the ground.
- Children in pairs, one the leader and the other the shadow, are spread out in the area.
Activity
The shadow follows the leader and imitates all their movements, keeping as close to the leader as possible. The leader challenges their shadow by trying to get away from them. Change roles and repeat.
Start off in the same way again but, on a given signal (e.g. whistle), the leader tries to get to one of the bases/discs before their shadow tags them. Change roles and repeat, but this time with fewer bases/discs spread out across the area.
Can you see …?
- quick moves
- plant and go
- faking
- shadow watching the leader’s hips
Variations
Vary locomotor skill: Start with walking, then move on to skipping, galloping, jogging, hopping, and running.
Vary set-up: Increase or decrease the area size or the number of bases.
Tandem tag: Partners link arms and play the game with another pair. One pair is the leader and the other pair is the shadow.