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LEARNING OUTCOME

To improve attacking and defensive heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the player and the server
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier
  • Player to attack the ball for more power

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, balls and cones

SET-UP:

 

ACTIVITY PROCEDURES:

  • Players set up as shown in the diagram.
  • 3 players act as servers for 1 working player.
  • The 1st server throws the ball and the working player has to make a decision on how to deal with it depending on the flight, height and speed of the ball.
  • They can either head downwards through gates 3, defensively towards gates 2 or long and high defensively towards gate 1
  • After 3 attempts rotate working player.

Progressions:

  • Increase / decrease the distance between players, servers and the coned gates
  • Working player to call for the ball
  • Servers throw in a random order
  • Servers to have 3 balls each so working player has 9 attempts before changing

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

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