LEARNING OUTCOME
To improve attacking and defensive heading techniques
TEACHING CUES
- Timing of the header
- Direction of the header
- Communication between the player and the server
- Use the forehead, not the top of the head
- Players to jump for the ball to take it earlier
- Player to attack the ball for more power
ACTIVITY SET-UP AND PROCEDURE
EQUIPMENT:
Marked area appropriate size for age, balls and cones
SET-UP:
ACTIVITY PROCEDURES:
- Players set up as shown in the diagram.
- 3 players act as servers for 1 working player.
- The 1st server throws the ball and the working player has to make a decision on how to deal with it depending on the flight, height and speed of the ball.
- They can either head downwards through gates 3, defensively towards gates 2 or long and high defensively towards gate 1
- After 3 attempts rotate working player.
Progressions:
- Increase / decrease the distance between players, servers and the coned gates
- Working player to call for the ball
- Servers throw in a random order
- Servers to have 3 balls each so working player has 9 attempts before changing
COOL DOWN/ CLOSURE
Review Skill/Activity, stretching, and questions.