Cone Deflection

Cone Deflection

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LEARNING OUTCOME

To improve Goalkeeping techniques

TEACHING CUES

  • Keeper to be on toes all the time
  • Anticipation & awareness
  • Agility & flexibility
  • Stance – bend the knees to lower the body, head and shoulders up straight. The legs are now loaded like springs for quicker reaction to low or high shots
  • Decision making regarding the positioning of the hands / arms. Elbows tucked in with hands up or hand low.

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area, cones and balls

SET-UP:

ACTIVITY PROCEDURES:

  • Play is set up as in diagram using one goal, one GK, two servers, 10 balls and cones randomly placed in or around the 6yd box.
  • The aim of the drill is for the servers (midfielders or forwards) to shoot at the goal along the ground trying to hit a cone on the way, this will obviously deflect the ball in a different direction.
  • Players shoot alternatively from either side giving the keeper time to set themselves in between each shot.

Progressions:

  • Increase tempo of shots
  • Increase / decrease distances between servers, cones and GK.

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Chest Catch

Chest Catch

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LEARNING OUTCOME

To improve Goalkeeping techniques

TEACHING CUES

  • Keeper to be on toes all the time
  • Anticipation & awareness
  • Footwork – agility & flexibility
  • Stance – bend the knees to lower the body, head and shoulders up straight. as the ball arrives, the keeper should surround it with his arms, elbows close together to trap it against the chest

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area and balls

SET-UP:

ACTIVITY PROCEDURES:

  • Play is set up using one goal, one GK, one server, 10 balls.
  • The aim of the drill is for the server to half volley shots straight at the keeper’s chest.
  • The chest catch is needed when the shot is right at the keeper, as the ball arrives, the keeper should surround it with his arms, elbows close together to trap it against the chest.

Progressions:

  • Increase / decrease tempo of shots
  • Increase the distance between servers and GK.

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Catching Crosses

Catching Crosses

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LEARNING OUTCOME

To improve Goalkeeping techniques

TEACHING CUES

  • Keeper to be on toes all the time
  • Communication, keep talking to the defenders and other players around the last 3rd of the pitch (KEEPER’S BALL !!!) Even at training it is good practice to shout loud for the ball
  • Anticipation & awareness
  • Footwork – agility & flexibility

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area, cones and balls

SET-UP:

 

ACTIVITY PROCEDURES:

  • Play is set up using one goal, one GK, one server, one wide player, one defender, two forwards and 10 balls.
  • The aim of the drill is for the server to cross the ball from a wide area or corner in to the cones area around the 6yd box.
  • The 2 forwards and the defender are allowed to compete for the ball.
  • The emphasis is on the GK’s decision making, anticipating the flight and speed of the ball to come and catch the ball at its highest point.
  • If the GK collects the ball they must move towards the edge of the box and throw the ball towards the wide play simulating a fast break attack.

Progressions:

  • Alternate sides so crosses come in from both the left and right wide positions.
  • Change angles of server
  • Wide player can cross balls in to coned area.
  • Drive crosses
  • Loft crosses

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Throw, Head, Catch

Throw, Head, Catch

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LEARNING OUTCOME

To improve defensive heading techniques and accuracy

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, 9 cones, 1 ball between 4 players.

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up in a square.
  • One player throws the ball up to the player next to them.
  • This player must then head the ball to the player on the other side of them, who catches the ball and the sequence of throw, head, catch is repeated around the square.
  • Swap roles of players so everyone gets to head the ball.

Progressions:

  • Players should try and head the ball all the way around the square.
  • Increase / decrease the distance between players
  • Players can move around the box so the header must be directed
  • Players can head in any direction to any player

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Keep It Up

Keep It Up

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LEARNING OUTCOME

To improve attacking and defensive heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the players
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, 1 ball between the group of players.

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up in a circle.
  • The aim of the drill is to keep the ball off the ground for as long as possible with the players only using their heads.
  • Players need to head the ball up so next player has time to prepare body shape for heading the ball on and also to observe the position of the next player.

Progressions:

  • Increase / decrease the distance between players
  • When a player has head the ball he must do an activity before he can head the ball again, like a press up or sit up

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Head To Score

Head To Score

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LEARNING OUTCOME

To improve attacking heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the players

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, balls and cones

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up as shown in the diagram. 3 v 3, small goals, no goalkeepers.
  • Small sided possession game.
  • Normal rules apply but players can only score with a header.

To allow for success an area can be marked near each goal where defenders can not go in to so the forward has a free header.

Progressions:

  • Use bigger goals to guarantee success
  • Add goalkeepers

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

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