Golf Fun

Golf Fun

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Movement skills/concepts

Striking a stationary ball (golf club, hockey stick) to targets at various distances, accuracy.

Set-up

  • Golf club and small plastic ball for each child, hoops, and other targets as ‘holes’, cones or markers.
  • Holes (hoops/targets) are placed around a large open defined area, with two markers/ cones indicating the start of each one.
  • Children play individually or in pairs.

Activity

This game is like golf. For each hole, children aim to land the ball inside a hoop, or hit a target, using a minimum number of hits. Keep a count of your score for each hole, adding together for a total score.

If playing in pairs, children alternate hits.

  • hitting under the ball for a short distance
  • hitting behind the ball for long-distance
  • following through in direction of shot

Variations

Vary equipment: Use beanbags, frisbees, soccer balls.

Vary rules: Add hazards, like ropes for a sand bunker or buckets for a water hazard, and add a point to the score if the ball lands in a hazard or goes out of bounds.

 

Scatterball Rounders

Scatterball Rounders

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Movement  skills/concepts

Striking a stationary ball with a long implement (hockey stick, cricket bat, softball bat off the tee, golf club), into open space, varying distance, and direction.

Set-up

  • Choice of long implement (softball bat, cricket bat, golf club, hockey stick), cones or markers, choice of small ball, and a bin.
  • A diamond set out with the tee as a home base and three markers as the others. A container with three balls in it besides the tee.

Activity

The batter strikes the three balls in quick succession in front of the line, then runs around the bases until all three balls are back in the bucket. Each base passed counts as one point. Meanwhile, the fielders return the balls to the bucket as quickly as possible and call ‘Stop’ when all balls are returned.

  • relaxed grip and swing
  • swing through the center of the ball
  • standing side on
  • following through

Variations

Softball: As skill develops, batters may toss the ball up and hit it, or hit a slow- pitched ball.

Cricket/hockey: Batters may hit an underarm roll or a bowled ball.

Break the Line

Break the Line

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Movement skills/concepts

Striking for distance with a long implement (softball hit off the tee, hockey or cricket hit off a low tee), receiving a ball and space awareness.

Set-up

  • Tees, balls and bats, markers.
  • In a large grass area, two parallel lines have markers on each end and each line has a   tee in the center.
  • Two teams of four: each team is spaced between the markers along one line.

 

Activity

Each team in turn tries to hit the ball across the opponents’ line between the markers. Opponents attempt to stop or field the ball. A point is scored if the ball crosses the opponents’ line between the two markers. The ball must hit the ground between the lines. Hits are alternated between teams.

  • stepping in to hit the ball
  • relaxed swing for hitting off the tee

Variations

Vary skill and equipment: Try striking with the feet (e.g. kicking a ground ball).

 

 

Wall Ball

Wall Ball

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Movement skills/concepts

Striking (forehand and backhand), receiving a ball and relationships (with objects and others).

Set-up

  • Bat or racquet, small ball.
  • Children in pairs, with a racquet/bat each and one ball, face a wall with a line on it that is 1 metre high. They stand behind a line that is 1 metre from the wall (marking the ‘no volley’ zone).

Activity

The object of the game is to hit the ball against the wall, above the line, so your opponent is unable to return it. Partners alternate hits and the ball may be returned either after one bounce or before the bounce. No one can enter the ‘no volley’ zone to hit the ball.

  • moving feet to get into receiving position
  • eyes on the ball
  • following through

Variations

Vary the rules: In a cooperative activity, try to keep the rally going for as long

as possible. In a competitive activity, try to make it hard for the partner to return the ball.     A point is scored if the partner misses the return. Points scored only when you serve.

 

 

Hula Hoop Igloos

Hula Hoop Igloos

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LEARNING OUTCOMES

Performs locomotor skills while maintaining balance

STUDENT TARGETS

Skill: I will perform locomotor skills to the rhythm of the music.
Cognitive: I will respond appropriately when the music starts and stops.
Fitness: I will participate in the activity in order to make my heart beat faster.
Personal & Social Responsibility: I will safely share space with classmates by standing inside a hoop with others and keeping my hands and feet to myself.

TEACHING CUES

  • Move to the Music
  • Find an Igloo when it Stops

ACTIVITY SET-UP & PROCEDURE

Equipment:

  • 1 hoop per group of 2 or 3 students.
  • Music and music player

Set-Up:

  • Scatter hoops throughout the activity area with enough space for students to travel in between them.
  • Send groups of 2 or 3 students to stand inside each of the hoops.

Activity Procedures:

  • It’s cold outside and we need to share our Igloos with our friends!
  • When the music starts, we’re going to carefully ice skate around our activity area without touching or stepping into a hoop.
  • When the music stops, move to the closest hoop and get inside with at least 1 friend in order to warm up your toes. If there are too many friends in a hoop, move to a different hoop with a new friend. We’ll play again each time that the music starts.

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Around the World

Around the World

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Movement skills/concepts

Striking a moving ball with a short implement (racquet/bat), space, and body awareness.

Set-up

  • Racquets/bats, small balls.
  • Group of six: three players at each end of a court with a net.

Activity

The first player serves, then runs around the outside of the court to wait at the other end. The player who receives the ball hits it, then runs to the other end. How many hits can you do before someone makes an error?

  • side on to hit
  • full backswing and following through

Variations

Vary equipment: Use a shuttlecock, play on a table tennis table.

Vary rules: A player can take two hits before moving to the other end.

Vary skill: Strike with the hand(s).

 

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