Throw, Head, Catch

Throw, Head, Catch

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LEARNING OUTCOME

To improve defensive heading techniques and accuracy

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, 9 cones, 1 ball between 4 players.

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up in a square.
  • One player throws the ball up to the player next to them.
  • This player must then head the ball to the player on the other side of them, who catches the ball and the sequence of throw, head, catch is repeated around the square.
  • Swap roles of players so everyone gets to head the ball.

Progressions:

  • Players should try and head the ball all the way around the square.
  • Increase / decrease the distance between players
  • Players can move around the box so the header must be directed
  • Players can head in any direction to any player

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Keep It Up

Keep It Up

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LEARNING OUTCOME

To improve attacking and defensive heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the players
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, 1 ball between the group of players.

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up in a circle.
  • The aim of the drill is to keep the ball off the ground for as long as possible with the players only using their heads.
  • Players need to head the ball up so next player has time to prepare body shape for heading the ball on and also to observe the position of the next player.

Progressions:

  • Increase / decrease the distance between players
  • When a player has head the ball he must do an activity before he can head the ball again, like a press up or sit up

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Head To Score

Head To Score

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LEARNING OUTCOME

To improve attacking heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the players

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, balls and cones

SET-UP:

ACTIVITY PROCEDURES:

  • Players set up as shown in the diagram. 3 v 3, small goals, no goalkeepers.
  • Small sided possession game.
  • Normal rules apply but players can only score with a header.

To allow for success an area can be marked near each goal where defenders can not go in to so the forward has a free header.

Progressions:

  • Use bigger goals to guarantee success
  • Add goalkeepers

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Head Through Gates

Head Through Gates

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LEARNING OUTCOME

To improve attacking and defensive heading techniques

TEACHING CUES

  • Timing of the header
  • Direction of the header
  • Communication between the player and the server
  • Use the forehead, not the top of the head
  • Players to jump for the ball to take it earlier
  • Player to attack the ball for more power

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area appropriate size for age, balls and cones

SET-UP:

 

ACTIVITY PROCEDURES:

  • Players set up as shown in the diagram.
  • 3 players act as servers for 1 working player.
  • The 1st server throws the ball and the working player has to make a decision on how to deal with it depending on the flight, height and speed of the ball.
  • They can either head downwards through gates 3, defensively towards gates 2 or long and high defensively towards gate 1
  • After 3 attempts rotate working player.

Progressions:

  • Increase / decrease the distance between players, servers and the coned gates
  • Working player to call for the ball
  • Servers throw in a random order
  • Servers to have 3 balls each so working player has 9 attempts before changing

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

Side To Side & Back

Side To Side & Back

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LEARNING OUTCOME

To improve control and 1st touch

TEACHING CUES

  • Quality of 1st touch / soft boot
  • Body shape / movement / Speed of play
  • Player alert and on their toes
  • Player to communicate at all times

ACTIVITY SET-UP AND PROCEDURE

EQUIPMENT:

Marked area, 4 cones, 3 balls for 9 players

SET-UP:

ACTIVITY PROCEDURES:

  • In a square, 3 teams of 3 work, 2 end players and 1 working player.
  • The aim of the drill is for the working player to exchange passes with his end players, dribble across the area avoiding other players and balls to pass to opposite end player.
  • Continuous practice.
  • Centre player works for 2 minutes then swaps with an end player.

Progressions:

  • End players must take 2 touches, one to control and one to pass
  • Working players to concentrate on the quality of 1st touch in the direction they want to go (in to space towards opposite end)
  • Increase / decrease the size of the area
  • Have a competition between the working players to see how many passes they can make to end players

COOL DOWN/ CLOSURE

Review Skill/Activity, stretching, and questions.

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