Tee Pairs Cricket

Tee Pairs Cricket

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Aim

 Practice the batting & Fielding techniques  in basics

Equipment Required

  • 1 Saucer cone/tees
  • 2 stumps
  • Marker cone
  • 1 bat & 2 balls per game (8 – 10 players)

 Play Area Set-Up

  1. Define a playing area through cone markers and pitch by putting stumps for striker & non-striker ends
  2. Place a tee/saucer cone for hitting the ball

Activity Description

  1. Each pair bats for 6 hits (3 each) and can only be dismissed in 2 ways – ‘caught’ if the ball is caught by any fielder before it hits the ground or ‘runout’ if the batter does not reach their safe ground before the ball hits the stumps. If a batter does get out they simply swap with their partner.
  2. One batter hits the ball from the tee while the partner stands at the non-striker’s end. Batters must run each time they hit the ball. If players are not batting they are in the field. It is important that each fielder rotates after each pair has batted to ensure the field in every position.
  3. The pair with the most runs wins.

 Grade Level Progression 

  1. Shorten or widen the play area to increase batting & fielding complexities.
  2. Include hitting a particular target as part of batting to get additional run
  3. Have a bowler to bowl to the batsman instead of using a tee

 

 

 

 

 

 

 

 

Circle Cricket

Circle Cricket

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Aim

 Develop skills the batting by hitting in specified directions & running between the wickets

Equipment Required

  • 2 Saucer cone/tees
  • 2 stumps
  • Marker cone
  • 1 bat & 2 balls per game (8 – 10 players)

 Play Area Set-Up

  1. Form a circle with markers around the playing pitch.
  2. Have two tees/saucer cone on the batting crease either side of the stumps.

Activity Description

  • There is one batter at a time with the remaining players acting as fielders and evenly spread outside the circle.
  • The batter hits each ball from the batting tees in any direction and attempts to complete as many runs as possible between the stumps before both balls are returned to the tees by the fielders.
  • The fielding side is not able to begin chasing the balls until the second ball has been hit from the tee. After each batter has had a turn the fielders rotate.
  • The batter must wait until the fielders resume their position before they can hit the ball. No fielders are allowed in the area between the batter and the tees. Move through the batting order twice to ensure each batter has 2 turns at batting.

 

  Grade Level Progression 

  1. Shorten or widen the play area to increase batting & fielding complexities.
  2. Include hitting a particular target as part of batting to get additional run
  3. Have a bowler to bowl to the batsman instead of using a tee

 

Tee Driving – Cricket

Tee Driving – Cricket

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Aim

 Practice the batting & Fielding techniques learned in basics

Equipment Required

  • 3 saucer cone
  • 2 large cones
  • 2 stumps
  • 1 bat & 1 ball per game (8 – 10 student group) 

Play Area Set-Up

  1. A rectangular play zone is marked with saucer cones & stumps. One side of the zone is batters area & others placed approx. 10 m away as the fielder’s area.
  2. A saucer cone/tee is placed at the center of the longer edge towards the batter’s side where batsman stands and hits.
  3. Stumps are placed on the long edges of the rectangular play area on the batsman’s end and saucer cones/tees are placed on edges of the fielder’s end

Activity Description

  1. The game can be played in teams or by having a fielder replace a batter when they have completed their turn.
  2. The batter hits the ball from the tee between the markers. The batter then runs around either of the stumps to the left or right as many times as possible, before the fielding side can retrieve the ball and place it back on the tee.
  3. Each lap of stump counts as a run scored. If the batter fails to hit the ball or clear the neutral zone the player repeats that turn. Each batter has 2 hits.
  4. Once the ball is placed on the tee the batter must wait until the fielder resumes their position before they can hit the ball.
  5. No fielders are allowed in the area between the batter and the markers (neutral zone).

  Grade Level Progression 

  1. Shorten or widen the play area to increase batting & fielding complexities.
  2. Include hitting a particular target as part of batting to get additional run
  3. Have a bowler to bowl to the batsman instead of using a tee

 

Technique Basics – Batting & Throwing

Technique Basics – Batting & Throwing

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Aim

Get the batting & Throwing basics correct for Grip, Stance, Movement while making the shot

Equipment Required

• Bat
• Tennis Ball
• Tee per pair

Activity Description

Station 1 – Tee Drive (Pairs)

Start batter one step behind the tee and encourage the batter to step as close as possible to the tee, with eyes on the ball. Contact is the major objective. Each batter has 6 hits before swapping with a partner.

Challenge 1: Batter hits towards the partner

Challenge 2: Batter hits towards the placed targets

   

Station 2 – Pairs Bowling (stationary)

In pairs, players on line A bowl from a stationary position to their partner on line B. Then players on line B bowl back to their partner also from a stationary position.

Challenge 1: Player from Side A should bowl to the corresponding player on side B
Challenge 2: Player from Side A should bowl to the corresponding player on side B counting how many times they can hit the stump

         

Station 3 – Underarm Target Throw

1) In pairs, players roll the ball and attempt to hit the stumps. Each time the stumps are missed the pair take 1 step forwards and each time the stumps are hit the pair take two steps backward. For advanced players alternate between left and right hands.

2) Have players grouped into pairs, with one ball per pair? Players form a circle with partners opposite each other and a set of stumps in the middle of the circle. Overarm throw at stumps between partners. Pair score 1 point every time they hit the stumps. The pair with the most hits wins.

Station 4 – Captain Ball Relay

Divide players into 2 – 3 groups to race against each other. The team lines up behind marker B with one player at marker
A. This player underarms the ball to the person at marker B. This player catches the ball and underarms it back, before kneeling on the ground. This continues until the last person catches the ball and they run to marker A, while the person on marker A runs to the front of the line at marker B. The first team to have all players as the leader is the winner.

Technique Basics – Bowling & Catching 

Technique Basics – Bowling & Catching 

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Aim

Get the bowling & catching basics correct for grip, action & cup hands

Equipment Required

• Tennis Balls

Play Area Set-Up

1. Create boundaries for a large activity area with large cones.
2. Create a Bowling area and throwing area individually while taking respective sessions

Activity Description:-

 

1. Bowling                                                                                       

Grip

  • 1st and 2nd fingers are placed on the seam
  • Thumb is underneath on seam
  • Last two fingers are tucked into the palm

 

Action: 1st Method – Pull the String

  • Stand side on
  • Stretch the string with the front arm reaching for the sky and bowling arm next to back knee
  • Pull the string with front arm and release ball
  • Follow through ie bowling hand in the back pocket

Action: 2nd Method – Pull the String

  • Make a ‘cross’ with arms then turn side on with the arm holding the ball at the back
  • Head level and turned to look at the batter
  • Begin rocking from front foot to back foot like a see-saw
  • Once you have a good rock release the ball as you rock forwards
  • Front arm pulls down past left hip with bowling arm following across body

2. Catching

Close Catching

  • Stand with feet shoulder-width apart and knees slightly bent
  • Cup hands like getting a ‘drink from the tap’
  • Have fingers pointing towards the ground
  • Watch the ball into hands
  • Hands and elbows give with the ball, like catching an egg

Outfield Catching

  • Hands above eyes
  • Fingers pointing up and back with elbows bent
  • Hands and elbows give with the ball, like catching an egg

Grade Level Progression

1. Slowly increase the bowling pace. Catch the ball thrown from an increasing distance
2. Vary the speed of the ball while bowling, Catch the ball thrown with an increasing height
3. Bowl towards the target & try hitting it. Catch the ball with both height and distance variation

Hints & Tips for PE Effectiveness

  1.  Organize children into groups
  2. Organize groups according to age and ability. You may need to reorganize groups after the first or second week
  3. Have a maximum of 10 in a group
  4. Give each group a memorable name (e.g the ‘Virat Kohli’s group) this will allow you to organize children quickly into groups
  5. The Coordinator should oversee the program and help parents run the activities rather than be tied to one group
  6.  Ensure there is adequate room between activities for safety purposes
  7. Have the equipment needed for modified games ready to set-up
  8. Organize to have a helper look after money and registrations to allow the coordinator to look after the activities
  9. Try not to place too much emphasis on technique, the ability to bowl a ball or hit a ball will provide the greatest enjoyment during the early stages of the program
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