Animal Walk – Galloping Horses

Animal Walk – Galloping Horses

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Aim

Students will be able to perform the locomotor skills and will be able to call out what letter (or number) they have landed on

 Equipment Required

  • Four cones for boundaries (same color).
  • Spot marker for every kid.
  • Music Player & pen drive.
  • Skill Cards of a horse galloping.
  • Hula-hoops.
  • Ropes

Play Area Set-Up

Layout letter cards over a large area. Show students the area around the cards where they will be walking/running and other locomotor skills

Activity Description

  • Today we are going to learn how to gallop, just like a horse!
  • Demonstrates how to gallop: USE RELEVANT SKILL CARDS
  • In galloping, you step forward with one foot that is always your “lead” foot.
  • The toes of your back foot chase the heel of your lead foot, like skipping.
  • Both feet leave the ground, and you land on your back foot, followed by your lead foot.
  • When galloping, point both feet forward. Arms swing forward at the same time the back foot moves forward. Head up and look forward.

 Practice:

  • Ask children to gallop in a line to the opposite side of the activity space.
  • Gallop alongside any children who have difficulty (model the movement).
  • With a partner, children spread out around activity space and practice the “step-toe-to-heel” pattern.
  • Invite children to gallop and work together to make shapes as they gallop (circle, figure eight, triangle, following a line on the floor
  • Leaders should encourage children to try galloping with opposite foot leading.

Lets Play Game: Galloping horses relay race

  • Divide children into 4 or 5 groups with even numbers.
  • Designate a start line at one end of the activity space.
  • For each group, the leader places a cone at the other end of the activity space to mark their turn-around point.
  • Groups line up behind the start line.
  • Each group has one skipping rope which will be used as the “reins” to lead the horse.
  • The first person in line is the horse, and they place the reins around their waist.
  • The second person in the line holds the reins as if they are guiding the horse.
  • In pairs (horse and guide), children gallop around the turn around point and back to the start.
  • When they reach the start line, they pass the reins to the next pair in their group.
  • The first group to have every pair complete the course wins.

Wrap-up (2 minutes)

  • Call the children back into a circle and review what they learned today.
  • Why is it important to swing your arms when you are galloping?
Pull Back or Drag Back Turn

Pull Back or Drag Back Turn

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This move enables players to quickly change direction to avoid a defender.

  1. Each player dribbles a ball in the forward direction.
  2. The player then steps on the ball with the sole of their foot and drags or pulls it backwards or sideways and turns their body to then face the ball.
  3. The player can then continue to dribble the ball in the new direction.

Soccer truly is a fun, accessible, and popular sport. As with all sports, the more the focus is kept on age-appropriate, fun, skill-developing games, the more engaged your child will be with the sport and the more they will want to get out and play.

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Bells

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  1. Give each player a ball.
  2. Players pass the ball from the inside of their right foot to the inside of their left foot while maintaining control of the ball and their body. Have them pass the ball back and forth between their feet a number of times in order to increase their level of control with the ball. For younger players, saying “ding dong” while passing the ball from one foot to the other is fun.
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Toe Taps

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  1. Starting at a slow pace, have a player place one foot on top of the soccer ball, then place that foot back on the ground.
  2. The player should then place their other foot on the ball and then place that back on the ground. (The player may be a little off balance but this will improve as they get used to the activity).
  3. Slowly start to increase the speed at which the player moves their feet and see how long and how fast the player can go.
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What Time is it Mr. Wolf?

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  1. Line up all the children but one at one end of the field, each with a soccer ball.
  2. The remaining child, Mr. Wolf, stands at the other end of the field with their back to the rest of the players.
  3. The players call out, “What Time is it Mr. Wolf” and Mr. Wolf must respond with a time (ie. it’s one o’clock, it’s nine o’clock, etc.). The players count to the number called out while dribbling their ball towards Mr. Wolf.
  4. The question is repeated over and over until Mr. Wolf responds to the players’ question with “It’s lunch time!” At that point, all the players must change direction and dribble their ball as quickly as possible to the start line before Mr. Wolf tags one of them. Whichever child is tagged then becomes Mr. Wolf.
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